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1. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Absolute Idiom II wrote: Is there a reason that you couldn't simply add a max(1000,[your formula]) statement to ensure that you don't start off the battle with a cap of 0, but with a reasonable cap of 1000? Then only after 2.x minutes would yo...
- by CCP Greyscale - at 2013.11.05 11:40:00
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2. WTF Reduced kill points!!!??? - in General Discussions [original thread]
OK, cap ought to have been lifted from 250/300 to 450/500 today. If you're still running into it regularly after today's patch, please post here so I can look into what you're doing that's breaking our assumptions
- by CCP Greyscale - at 2013.11.05 11:26:00
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3. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Crash Monster wrote: 2) Alternately, you could implement a small "overheat" style buffer which shrinks as you approach the total cap -- where going above the limit is absorbed to a small but tunable degree -- allowing you to slow down later an...
- by CCP Greyscale - at 2013.11.04 02:33:00
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4. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Nova Knife wrote: For the record, I feel like I should say that the CPM was told of this quite some time before deployment. We strongly cautioned them that it should never affect legit players, and there were a couple of us (Not all agreed) tha...
- by CCP Greyscale - at 2013.10.31 07:53:00
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5. [FEEDBACK] October 24th Hotfix - in General Discussions [original thread]
Please keep discussion of this in the main thread here: https://forums.dust514.com/default.aspx?g=posts&t=117199&p=10 Thanks!
- by CCP Greyscale - at 2013.10.31 05:34:00
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6. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Sana Rayya wrote: Thanks Greyscale, for explaining the rationale and math behind the warpoint limiter. The only thing I don't like is that the ceiling is scaled per minute from the very beginning of the match. In ambushes specifically, sometim...
- by CCP Greyscale - at 2013.10.31 02:43:00
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7. WTF Reduced kill points!!!??? - in General Discussions [original thread]
SirManBoy wrote: CCP Greyscale wrote: Rasatsu wrote: Why isn't orbital strike events used as an input to the WP capping algorithm, raising the ceiling for that player? This seems a much better solution than increasing the cap so much as ...
- by CCP Greyscale - at 2013.10.30 09:54:00
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8. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Rasatsu wrote: Why isn't orbital strike events used as an input to the WP capping algorithm, raising the ceiling for that player? This seems a much better solution than increasing the cap so much as to make it profitable to do a bit of exploit...
- by CCP Greyscale - at 2013.10.30 07:32:00
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9. WTF Reduced kill points!!!??? - in General Discussions [original thread]
crazy space 1 wrote: Quote: Based on extensive experience with exploits in EVE, we considered and rejected trying to just patch out the particular behavior that was being used in this case. Why? Because players are smart and, typically, wil...
- by CCP Greyscale - at 2013.10.30 06:10:00
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10. WTF Reduced kill points!!!??? - in General Discussions [original thread]
ratamaq doc wrote: CCP Greyscale wrote: ...Anyway, long story short, I spent most of yesterday looking at logs, and I'm in the process of preparing a hotfix to raise the values from 250 and 300 to 400 and 500. The highest legit net WP/minut...
- by CCP Greyscale - at 2013.10.30 06:07:00
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11. WTF Reduced kill points!!!??? - in General Discussions [original thread]
OwnD07 wrote: Feedback time! ... The cap is currently way too strict. I hit it multiple times per night of playing. At least one game per night my kills don't even score me points. I understand wanting to keep people from exploiting the gam...
- by CCP Greyscale - at 2013.10.30 04:31:00
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12. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Hi everyone. So. Right at the end of July we were sent a video of a semi-optimised farming setup which was allowing players to grind up, in one example we saw, 60,116WP over the course of 69 minutes. This is behavior we want to strongly discourag...
- by CCP Greyscale - at 2013.10.30 04:24:00
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13. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Today's update: Quote: UPDATE 30-08-13: At downtime today we'll be lowering the Academy WP cap from 2000 to 1200, for the usual metrics-impact reasons. We'll also be changing from Skirmish back to Domination. Because the cap is going down, ...
- by CCP Greyscale - at 2013.08.30 10:00:00
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14. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Recent Updates/Daily Bonus: There's a devblog coming on the Recent Updates page, there'll be more info on how that and the Daily Bonus works there. AFK detection: - You get a warning at 90s and kicked at 180s of inactivity; these values may b...
- by CCP Greyscale - at 2013.08.26 06:09:00
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15. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Today's update: Quote: UPDATE 22-08-13: At downtime today we'll be increasing the Academy WP cap from 1500 to 2000, again to check out the metrics impact. We'll also be changing from Domination to Skirmish, so that we have solid numbers on a...
- by CCP Greyscale - at 2013.08.22 08:36:00
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16. Hmg is getting a buff in 1.4 - in General Discussions [original thread]
TheAmazing FlyingPig wrote: CCP Wolfman wrote: Confirmed :-) HHHMMMMMGGG Fixed.
- by CCP Greyscale - at 2013.08.21 05:13:00
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17. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Updated the OP with the following: Quote: UPDATE 15-08-13: At downtime today we'll be increasing the Academy WP cap from 400 to 1500, to see what impact this has on our metrics. Characters who log in after downtime and have scored between 400...
- by CCP Greyscale - at 2013.08.15 08:27:00
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18. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Reav Hannari wrote: You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for that. I also vote for open...
- by CCP Greyscale - at 2013.08.06 15:38:00
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19. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Absolute Idiom II wrote: Would your currents tools allow you to have a lower/upper limit for the BA, as per my suggestion? We're actually looking into this at the moment
- by CCP Greyscale - at 2013.08.06 12:55:00
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20. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
All this experimentation is in service of building a better understanding of how new players actually behave, which we can then lean on in future to build a better overall new player experience. We're very aware of the need to review all aspects o...
- by CCP Greyscale - at 2013.08.06 12:52:00
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